

Posts with "clickbait" titles will be removed.Īll content should be clearly relevant to the game of War Thunder and its vehicles.If your submission has an unclear title you should submit a top-level comment explaining the content.r/WarThunder aims to make its content clear from a quick glance. Visual representations of lootboxes are banned.This is understood to include multiple posts by different users about the same topic Submitting low-effort posts of any kind in quick succession will lead to post removals and may lead to a ban.If submitting multiple videos/gifs/images, post them in a single text post with descriptions for each item.Posts made within an hour of each other will be removed. Users are limited to two posts for any given 24-hour period. It is not a catch-all flair for jokes and satire.ĭon't spam /r/WarThunder. individual screenshots or minor discoveries. The DATAMINE flair is for substantive datamining posts.It is intended only for official War Thunder news from Gaijin sites and sources. Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules #distance:p2=2800, 28, where 2800 is the distance to the target at which the notch will be drawn 28 is which text will be placed by the notch (0 means display nothing). moveRadial:b = yes // Angular moving resolutionĪpart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.Ī simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.Ĭrosshair_distances can be set in three ways (important as: the methods cannot be mixed):.radialMoveSpeed:r = 6.04 // Rotation speed multiplier (paired with radial stretch, allows objects to rotate at the same speed as the extended scale).

radialAngle:r = 180.0 // The initial angular displacement from zero in degrees.radialCenter:p2 = 0.0, 0.0 // The point relative to which rotation occurs.Parameters for controlling the radial moving of lines, texts, circles: The ID of the particular tank can be found by clicking "Edit source" in its article in the Wiki. This sight will be available for all heavy tanks and the Object 120. Inside the block you can specify several vehicle classes and even combine them with specific vehicles. exp_tank_destroyer - tank destroyers, ATGM carriers.You can specify the classes of vehicles for which the sight will be allowed for use or the specific list of vehicles inside this block. blk file of the sighting reticle using any text editor and add the following block to it: Now you just need to specify which vehicles have the available sight. Then copy the sight_1 file to the folder “all_tanks”.
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The result can be viewed in real time by taking the vehicle to a test drive and by pressing Alt + F9 to update game data.Ĭreating a reticle template for multiple vehiclesĬomplete the first 3 steps described in the instruction "Creating a reticle template for a single vehicle". blk file that can be edited using any text editor.Ĭreating a reticle template for a single vehicle

The sighting reticle is a block of settings of elements: scales, lines, moving parts and text. So you can create any number of different reticles in one folder and be able to switch between them. The number of different sight reticles per vehicle is not limited.

#War thunder vehicles with 132mm rockets download#
